# Kinematics & Dynamics
## Position, Velocity, and Acceleration
> [!example]- The Car Example
> kachow
> ![[cars cars baby.gif|225]]
>
> The *position* function describes the car’s location.
>
> The *velocity* function is what is displayed on the car’s speedometer.
>
> The *acceleration* is how hard the driver is pressing on the gas pedal (if accelerating) or the breaks (if decelerating).
>
> ---
> **Caveats:**
> - It’s still important to distinguish speed and velocity here:
> - If the car was going forward, then both would be the same.
> - However, if the car was going in reverse, the velocity would now be negative and the speed would be its absolute value.
### Mathematical Representations
> See also:
> - [[Scalar Quantities]]
![[Pasted image 20250113115201.png|376]]
![[Calculus Loops.png|375]]
### “Instantaneous” Values
> See also:
> - [[Rates of Change]]
## Position
## Velocity (& Speed)
Average velocity is the displacement divided by the time interval.
$v_{avg}$
The **instantaneous velocity** of an object is the limit of the average velocity as the elapsed time [[Limits|approaches zero (limits)]], otherwise known as the derivative of $x$ with respect to $t$.
- [?] What does it mean when velocity “changes direction”?
## General Concepts
### Displacement vs Distance
![[Pasted image 20250117203446.png|350]]
Displacement can be defined as the sum of the individual displacements
$\Delta x_{\text{Total}} = \sum \Delta x_{i}$
## One-Dimensional Motion
### Velocity and Speed
> See also:
> - [[Position, Velocity, and Acceleration]]
| Definition | Equation |
| --------------------------------------- | ----------------------------------------------------------------- |
| Average velocity | $\bar{v} = \frac{v_0+v}{2}$ |
| Average velocity (for const $a$) | $\bar{v}=\frac{\Delta x}{\Delta t} = \frac{x_2-x_1}{t_2 - t_1}$ |
| Position from average velocity | $x=x_0 + \bar{v}t$ |
| Velocity from acceleration | $v=v_{0}-at$ |
| Position from velocity and acceleration | $x=x_{0}+v_{0}t-\frac{1}{2}at^2$ |
| Velocity from distance | $v^2=v^2_{0}-2a(x-x_{0})$ |
## Free-Fall Motion
https://www.youtube.com/watch?v=g76OWKZdxpg
**Free-fall motion** is defined as motion that is *only under the influence of gravity* and no other forces.
We often ignore air resistance as a factor to simplify calculations.
https://wiki.guildwars2.com/wiki/Tempest